Sunday 16 November 2014

Maya tutorial

Importing reference image onto different view ports.

I used various tools (edge loop tool to divide the model into section, used a combination of bevel,extrude and adjusting of vertex to model out the lamp and window frame) to model out this scene.

Adding a texture map onto the model, using the planner map and adjusting the option. 

texturing slight more complex shape, still using the planner map but this time I made some adjustments to the X,Y axis.

I modelled out the crate. First by modelling out one plank then duplicating that initial plank to for the whole crate.

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